Hello!
Follow
Dictionary Definitions
#1 Go or come after (a person or thing proceeding ahead); move or travel behind
#2 Pay close attention to
#3 practice: undertake or carry out
#4 act according to (an instruction or precept)
Summary
Follow means to practice by paying close attention to a person who came before you so you can carry out their actions.
-RCJH
Monday, October 21, 2013
Thursday, October 10, 2013
Writing Toolbox
Summary of Writing Toolbox
Concept Maps, mind maps freewriting, brainwriting are all idea generators for both written and visual projects. These came about from scholars like Leonardo Da vinci. Mind makes are known for using not only words but also color, pictures, and dimension. It break down a large question or idea into more manageable sizes to help designers organize their thoughts and problems. This like any other form or technique takes practice but it helpful for visual thinkers. This maps can go as far away from the starting point as they need to and often end up in new places that are worthy of learning more about. Sometimes the end result will spark another avenue that would of never been discovered.
Concept Maps are a visual language like telling a story. It is a map putting many words together like mind maps. Concept Maps are different because the enhance understanding and analyzing complex information. They are used to identify in what place an object can be designed for. They are used as a spark that ignites further writing or visual language.
Free writing are visual thoughts just like Art and Design. A lot of discovery happens through this process and it takes practice. There is unfocused and focused freewriting that can go completely off topic like journaling where you write whatever feeling or thoughts come to mind or addresses a certain topic. It is an easy way to stimulate free thought.
Brainwriting is for group projects. The group uses a 6-3-5 exercise to gets ideas down on paper.
Lastly, listing is a writing technique that helps generate ideas fast. Design gets problem down to essential elements. This idea generation can be used for written and visual projects with outlines following to shape further ideas.
Concept Maps, mind maps freewriting, brainwriting are all idea generators for both written and visual projects. These came about from scholars like Leonardo Da vinci. Mind makes are known for using not only words but also color, pictures, and dimension. It break down a large question or idea into more manageable sizes to help designers organize their thoughts and problems. This like any other form or technique takes practice but it helpful for visual thinkers. This maps can go as far away from the starting point as they need to and often end up in new places that are worthy of learning more about. Sometimes the end result will spark another avenue that would of never been discovered.
Concept Maps are a visual language like telling a story. It is a map putting many words together like mind maps. Concept Maps are different because the enhance understanding and analyzing complex information. They are used to identify in what place an object can be designed for. They are used as a spark that ignites further writing or visual language.
Free writing are visual thoughts just like Art and Design. A lot of discovery happens through this process and it takes practice. There is unfocused and focused freewriting that can go completely off topic like journaling where you write whatever feeling or thoughts come to mind or addresses a certain topic. It is an easy way to stimulate free thought.
Brainwriting is for group projects. The group uses a 6-3-5 exercise to gets ideas down on paper.
Lastly, listing is a writing technique that helps generate ideas fast. Design gets problem down to essential elements. This idea generation can be used for written and visual projects with outlines following to shape further ideas.
Sunday, October 6, 2013
Summary of IDEO Video
Hello
This is a summary of the IDEO deep dive video from class.
This company come up with ninety new products each year. They had a challenge to reinvent the shopping cart. Their main concern is not about the object they are design, but more about the innovation with their process.
In the preliminary part of IDEO design process is to identify the problems of the shopping cart. They found safety, theft, and checkout issues as well as interviewed people who make, use know this object well and wanted to help with finding the grocery items the shopper is looking for. They work about9 hours a day, not in an office, but leaving for research, designing, and brainstorming.
Their process is broken down into the following steps. First brainstorming takes place, then they will start building while encouraging wild ideas. They see there work ethic as focused chaos, not organized chaos. So there a lot of trial and error happening with each team having a "needs" area to work on.
The toy departement is the easiest to design for according to the IDEO team.
Also they have discovered good ideas come faster in playful atmosphere.
By using this process they were able to re-design the shopping cart to give it 90 degree turning wheels so it can roll side to side and not just front and back. The new cart has a high tech scanner to skip check out, baskets for kids with liftable handle bar. It is also designed to prevent theft by eliminating the basket of the cart and lining sides with hooks for the grocery bags to hang on. Also a skanner was built in to price the items before purchasing. These new factors summed up the solution to each problem laid out before building the new cart.
-RCJH
This is a summary of the IDEO deep dive video from class.
This company come up with ninety new products each year. They had a challenge to reinvent the shopping cart. Their main concern is not about the object they are design, but more about the innovation with their process.
In the preliminary part of IDEO design process is to identify the problems of the shopping cart. They found safety, theft, and checkout issues as well as interviewed people who make, use know this object well and wanted to help with finding the grocery items the shopper is looking for. They work about9 hours a day, not in an office, but leaving for research, designing, and brainstorming.
Their process is broken down into the following steps. First brainstorming takes place, then they will start building while encouraging wild ideas. They see there work ethic as focused chaos, not organized chaos. So there a lot of trial and error happening with each team having a "needs" area to work on.
The toy departement is the easiest to design for according to the IDEO team.
Also they have discovered good ideas come faster in playful atmosphere.
By using this process they were able to re-design the shopping cart to give it 90 degree turning wheels so it can roll side to side and not just front and back. The new cart has a high tech scanner to skip check out, baskets for kids with liftable handle bar. It is also designed to prevent theft by eliminating the basket of the cart and lining sides with hooks for the grocery bags to hang on. Also a skanner was built in to price the items before purchasing. These new factors summed up the solution to each problem laid out before building the new cart.
-RCJH
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